Manny Takes on Upper Management

Retro Turn-based Tactic Game with Satirical Tone made in a 15 week cycle; my first lead project

Play the game through the link below!


I led the development of this game with other UCLA students within a 15-week development period. This is a completed game with a complete storyline, 10 levels, 20 enemy types, and 50+ skills.

My role

  • Primary lead of the team of 10
  • Project management
  • System design
  • Level design (10 levels)
  • Enemy design (20 enemy types)
  • Implementation of features including
    • Hexagon-shaped tile map navigation (made an editor plug-in which can be found here)
    • Skill system and 50+ skills
    • Main combat mechanic – Power of Friendship!
    • Enemy AI
    • Dialogue tagging system
    • Save and load system
  • Implementation of UI/UX (menus, skill selection interface)

hexagon-grid navigation

power of friendship

team member unlock menu

I have written up more about some aspects of the development (and product management) on this page. Feel free to check it out!