Manny Takes on Upper Management
Retro Turn-based Tactic Game with Satirical Tone made in a 15 week cycle; my first lead project
Play the game through the link below!
I led the development of this game with other UCLA students within a 15-week development period. This is a completed game with a complete storyline, 10 levels, 20 enemy types, and 50+ skills.




My role
- Primary lead of the team of 10
- Project management
- System design
- Level design (10 levels)
- Enemy design (20 enemy types)
- Implementation of features including
- Hexagon-shaped tile map navigation (made an editor plug-in which can be found here)
- Skill system and 50+ skills
- Main combat mechanic – Power of Friendship!
- Enemy AI
- Dialogue tagging system
- Save and load system
- Implementation of UI/UX (menus, skill selection interface)



I have written up more about some aspects of the development (and product management) on this page. Feel free to check it out!